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About Dave Willmarth
Dave Willmarth has been a life-long fan of Fantasy and Science Fiction books. And a gamer since the 1970's, the days of early video games like Pong and Tank, and of course Dungeons and Dragons.
Discovering the GameLit (LitRPG) genre opened up a whole new world that allowed for the combination of game elements and a fantasy setting in book form. Dave couldn't resist. After a lifetime of starting and stopping several books, here he found a medium that inspired him.
Now he sits in his man cave late at night and taps out the adventures of the characters he always wanted to play, in a world virtually without limits.
More info, including some character portraits, can be found on my website at http://www.davewillmarth.com
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At the moment of his death, he meets Hildi the Valkyrie, and is given three options. Serve Odin in Valhalla as one of the Einherjar, fighting each day and celebrating each night until the battle of Ragnarok. Accept his death as final, and end his existence. Or be reincarnated as a Battleborne on a random unknown world.
Max chooses to gamble! To live a new life, whatever that might entail. Favored with a blessing of the Valkyries, who gift him with an unusual bloodline, he is reborn on a world of magic and monsters. In fact, his own new body is half monster!
Thrust into the world with nothing but a canvas diaper, sharp teeth, and claws, Max must use his skills as a soldier to improvise and survive. There are no respawns, and at level zero, nearly everything can kill him.
With his new status as one of the Battleborne, much is expected of Max. Dangerous and difficult quests are presented to him, and the loot ranges from filthy goblin loincloths to epic weapons!
Join Max as he learns to navigate his new life, struggling with the instincts of his monster bloodlines, and taking advantage of them at the same time.
Max is on a mission to secure and expand his newly conquered kingdom, Stormhaven. But War Chief An’zalor wants his mine back. When he sends a small army of orcs to capture it, Max’s party, along with his dwarven and orc allies, must help him defend his new territory.
An epic quest is discovered, sending Max and his core party into the wilds to track down and retrieve a powerful artifact. New friends are discovered, and new challenges met along the way. When Max ventures off on his own, he discovers a lost territory, and an ancient dwarven secret that may change the lives of everyone. A secret that might also end his own life, and his reign.
Allistor is a gamer geek who has spent most of his life indoors, playing virtual reality MMORPGS and reading classic LitRPG books. But when Earth is seized by an ancient race wielding incredibly advanced tech, who transport the entire planet to a new location with twin suns, he finds himself fighting to survive in real life. The human race is declared a contaminant, and the new overlords decree that 90% of us will be exterminated. Creatures out of myth and legend are sent to do the killing. Dragons, titans, alien creatures big and small, all with a hunger for human flesh. Humans who survive the first year will be rewarded.
After seeing his family killed in the first week, Allistor leads a small group of survivors in their struggle to stay alive. Not satisfied with simple survival, he strives to make himself and his people stronger. The new 'magic' RPG system that now governs the planet is something he can work with, and teach others to exploit. Thrust into a leadership position, and with vengeance in his heart, Allistor aims to establish a stronghold, then take the fight to the monsters who seek to enslave his people.
Allistor and his small group push to make themselves stronger, fighting to survive the year-long Stabilization.
Forced to battle increasingly stronger and more deadly monsters, they work to expand their holdings, learn better spells, and gather resources to improve their crafting.
Dungeons must be cleared, and dragons defeated. Fellow survivors are found - some friendly, some hostile.
Allistor considers every human life precious, but when it becomes a case of kill or be killed, hard choices must be made.
And each day brings them closer to the invasion of Earth.
In this third book of the Shadow Sun series, Earth's survivors continue to fight for their lives, and to reclaim as much of the earth as they can for the human race. More than one alien faction threatens their existence, while others prove to be staunch allies. Allistor and company learn more about the system, its mechanics and politics, and take the first step in bringing the fight to their enemies off-world!
At the same time, he strives to continue his mission to strengthen the human race. To bring other survivors into the fold, and claim as much of the earth as possible for humans. Class trainers must be found if his people are to have a proper chance to grow and thrive.
Hard choices have to be made. New and deadly enemies surface, and friends are lost. Allistor's acquisition of a particular artifact places a target squarely on his back. And behind it all, the Ancient Ones continue to meddle in Earth's affairs.
But fate, and the aliens who keep throwing stronger and more deadly challenges at him, are working against Allistor. The threat of vengeance from the Fomorian Matron, the machinations of Loki and Hel, and the jealousy of a fellow human with a lesser noble title, all add to the pressure.
When seeming good fortune turns to tragic loss, Allistor must push through and remain strong in order to face the very beings responsible for the apocalypse on earth. The murderers of humanity.
And in this confrontation, even victory has dire consequences.
But Alexander and his Elysians are forced to defend their lands against an invading orc horde from the north, and the dark army of demons and undead that has escaped from the caverns where Alexander imprisoned them.
At the same time, the Dark One is somehow still working with the drow wizards to subjugate more lands and expand their evil influence.
Join the Greystone Guild and their Elysians as they battle armies to defend their lands and their people. They fight for freedom and their very survival, facing a ruthless enemy bent on destroying the world. But is the cost too high for Alexander to endure?
War comes once again to the gates of the keep, and Alexander must find a way to defend his citizens before he can go on the offensive and take the fight to the stronghold of his enemies. All of Io, citizens and players alike, are pulled into war as the forces of darkness strive to destroy or enslave every surface city.
Olympus is still under siege, and the threat intensifies as doctors determine it's necessary to wake Jules from her months-long slumber. Jules and Alexander prepare to meet face to face for the first time, with a little help from their friends.
Join the Greystone Guild for this epic conclusion of a LitRPG tale of magic, monsters, wizards and dragons.
With a few new allies, the Greystone Guild moves out of the noob zones to take on the challenges presented by the ruins of Dire Keep and its inhabitants. They must conquer, rebuild, and defend the Dire Lands against attacking forces.
The players (and Fibble) must now overcome tougher dungeons, and more dangerous foes. Even betrayal by one of their own!
This is the second book in the Greystone Chronicles series. I recommend reading the first book before this one.
New friends are discovered, and alliances are made. Tragedy befalls one of the group, and the Dark One's identity is finally discovered. A new, yet at the same time ancient enemy makes itself known, threatening to change the face of Io forever.
This is the third installment in the Greystone Chronicles, a LitRPG/Gamelit series.