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About Edward Brody
Edward Brody is the author of the Eden's Gate series.
Originally from Los Angeles, California. He now spends most of his time as a traveling writer, indulging in foreign arts and culture.
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Titles By Edward Brody
The Scourge have launched an attack, and the Freelands are overrun with Ergoth’s army of orcs and goblins. Travel is no longer safe, trade is at a standstill, and Edgewood Village is in ruins.
With the guild in desperate need of gold, Gunnar treks through the battle zone to complete an unresolved quest and is faced with a moral dilemma unlike anything he’s ever experienced in Eden’s Gate.
His choices lead him to join forces with some unlikely companions and sends him straight into the heart of the Wastelands.
Orcs would never allow humans to enter the Wastelands freely, so how exactly will he get inside, and what secrets are lurking deep below the Wastelands' surface?
In an unforgiving land filled with bloodthirsty beasts and monsters, Gunnar will be left questioning, Who is the real monster, and who’s the worst monster of them all?
No more 9-to-5 job. No more studio apartment. No more reality TV.
Finally, he's in a place where he can call home, a place with people he can call friends.
But as more people want to trade their real world lives to get inside Eden's Gate, the government of the outside world wants the "game" shut down at all costs.
Gunnar must learn to survive, grow in power and find a way to send a message back to his old home.
"We're fine. We're alive. Eden's Gate is real."
Eden's Gate is a LitRPG adventure.
With Unity formed, Gunnar feels like he's created a family like he's never had before. All that's left is to grow in strength, continue building in Edgewood, and maybe earn a little affection from Princess Adeelee. Nothing can tear him away from his friends and newly founded guild.
Or can it?
Gunnar still has a lot to learn about his massive, new world. There are eyes and ears everywhere. Deception can come when you least expect it, and in Eden's Gate, sometimes you can lose control of your own fate.
And Rachel? Maybe she's still out there... somewhere.
As a newly anointed member of the Mage's Guild, Gunnar begins his training under Darion and Eanos. Resistance, staves, and ranged fighting are all staples of any mage, but the pride of being a member of the guild is access to a strange device that helps its members locate areas of powerful magic.
During a routine outing with another mage, a group of mysterious Magi attack and know more about Gunnar than any outsiders should. They know he's a Reborn, and they know he stole the Fellblade from the Sparrows. Worse, they've captured someone he loves.
The Magi want a weapon--an ancient weapon--for her return.
Gunnar must ascend to new heights and come face-to-face with some of the most powerful creatures in Eden's Gate if he's to get another chance at a weapon like the Fellblade. Can Gunnar beat the odds, or is the likelihood of death too much for even the whole of Unity to overcome?
Edgewood is under attack, and the threat of war lingers across the Serpent Sea.
In order to protect their village, the members of Unity will need to work together to level-up and find better gear. They'll need to lay the foundation of a castle that can serve as a fortification from intruders.
But what if there's a better way?
When Gunnar learns that the King of Highcastle will grant an audience to anyone who wins an Arena championship, he decides to enter the competition as a gladiator. If he can earn a meeting with the ailing King and persuade him to stop Dryden Bloodletter, he can save Edgewood and potentially countless lives. He'll also get his name posted in every Arena which could lead Rachel one step closer to finding him.
The Arena is a spectacle where people gather to watch fighters put their skills to the test, earn fame, and take home gold. Does Gunnar have what it takes to become a champion or has he bitten off more than he can chew?
After accepting the fact that he will never know his old reality again, Gunnar looks forward to building a new life inside Eden's Gate.
It's time to form a guild, gather resources, and earn the acceptance of the Edgewood inhabitants.
If only things were that easy...
The dark elves aren't thrilled about having humans in Edgewood, the mine isn't vacant, and you can't form a guild without at least a few guild mates.
Will Gunnar pursue Adeelee? Is Rachel still out there somewhere? And who is Jax exactly? Could he really be a Sparrow?
After the turmoil in the Arena, Gunnar retreats from Highcastle and attempts to maintain a low profile while the heat regarding Reborns subsides.
Avoiding the human cities, he sets out to unexplored lands with guild mates and a potential new recruit. But when his Great Beast goes missing, a simple quest turns into a troubling chain of events that spawns several unanswered questions.
Why is Sora unresponsive? And why are dragons threatening the inhabitants of Eden's Gate?
The King’s health may be postponing Dryden’s plans, but Gunnar’s saboteurs might have disturbed something that could be even more devastating than a Bloodletter invasion. Can Gunnar mend the thin thread that’s holding the world from falling into chaos, and after more than a month in Eden’s Gate, will he finally cave to the temptations of an elf?