G D Penman

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About G D Penman
G. D. Penman is the author of more books than you can shake a reasonably-sized stick at, including series like Witch of Empire, Savage Dominion, Deepest Dungeon and The Last King.
Before finally realising that the career’s advisor lied to them about making a living as an author, G. D. Penman worked as an editor, tabletop game designer, and literally every awful demeaning job that you can think of in-between.
They are a veteran of the battlefields of Azeroth, Lordran, Tamriel and Thedas, but they left their heart in Baldur’s Gate.
Nowadays they can mostly be found writing fantasy novels and smoking a pipe in the sunshine.
They live in Dundee, Scotland with their partner, children, dog and cats. Just… so many cats.
www.gdpenman.com
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Titles By G D Penman
Maybe Maulkin has taken a month off to hang out with his new elven girlfriend and learn how to swing his giant sword around, but hasn't he earned a holiday?
His reluctance to get out there and smack monsters definitely has nothing to do with the evil looking Voidgod powers that he's scared of telling the others about... Or with Araphel's imminent return... Or with having to fight a primordial dragon from the dawn of time...
Everything is fine. Shut up.
Martin's team soon find themselves in a race against the world’s strongest guilds, all competing to be the first to reach the unbeatable game's lowest depths. Stranger still, they must now contend with Sin, a twisted morality meter which can transform a players’ class into its dark counterpart.
With eternal fame and prizes on the line, Martin risks playing as a rarely chosen race; a Murovan rat-man, combined with the unusual exorcist class.
But unlike other games, he will need as much courage as skill to progress. Because the deeper he goes, the darker Strata gets.
Scarred with wounds that will not heal and changed in ways that he cannot comprehend, Martin must contend with the mysterious true nature of the game and the lengths that the Masters who made this world are willing to go to keep their secrets.
The Masters have complete control over everything in Strata. They now hunt Martin outside the game, using every means at their disposal to put a stop to his progress.
But they have forgotten the age-old adage: Never corner a rat.
"An addictive blend of magic and murder noir." -Gareth L. Powell, BSFA award-winning author of Ack-Ack Macaque
Agent "Sully" Sullivan is one of the top cops in the Imperial Bureau of Investigation. A veteran witch of the British Empire who isn’t afraid to use her magical skills to crack a case. But Sully might need more than a good education and raw power to stop the string of grisly murders that have been springing up across the American Colonies. Every one of them marked by the same chilling calling card, a warning in the form of a legion of voices screaming out through the killers' mouths: "It IS tHe YEAr oF the KNife."
Sully’s investigation will drag her away from the comforts of home in New Amsterdam, the beautiful but useless hyacinth macaw that used to be her boss, and the loving arms of her undead girlfriend, in a thrilling race against time, demonic forces and a shadowy conspiracy that will do anything to keep its hold on power and ensure that Sully takes their secrets to her grave, as soon as possible.
G.D. Penman’s imaginative The Year of the Knife is a fun, fast-paced urban fantasy mystery with an engaging set of characters, most notably Agent Sully of the Imperial Bureau of Investigation.
Demons and serial killers are Iona "Sully" Sullivan's bread and butter, but nothing could have prepared her to face off against the full weight of the British Empire at the height of its power. With the War for American Independence in full swing, she finds even her prodigious talents pushed beyond their limits when citizens of the American Colonies begin vanishing amidst rumours of crop circles, hydra sightings and worse.
Through a wild and lethal adventure that will see her clashing with the Empire around the world and beyond, the only constants in Sully's life are an undead girlfriend, a giant demon crow that seems to be trying to court her, regular assassination attempts by enemies on all sides and the cold certainty that nothing and nobody is going to make it out of this war in one piece.
If Vergil were a normal copper, the strange sigil wouldn’t have meant anything to him. If Hogan were a normal mobster, Vergil wouldn’t be falling for him. And if the fishing village of Innsmouth were a normal smuggler’s front, neither of them would have to fear for their sanity.
With darkness closing in and some terror from the deep creeping up behind them, Vergil and Hogan have nothing left to hold onto except each other.
Their players, Greg and Gabriel, have been friends since they were teenagers, but while they have the bravery to explore dark dungeons and slay terrible dragons at their friend’s dining room table, they can’t muster up the courage to tell one another how they feel.
Every week for the last decade, they have gathered with their friends to play games of adventure and magic together, without ever letting their real fantasies come to life. But all of that could change with just a roll of the dice.
It's only time travel. What could go wrong?
Let us show you!
What you hold in your hands is a singular opportunity to witness paradox at its worst! When it comes to time, all things are relative, including the elasticity of causality. Writers from all over the world have come together to bring you a wide array of tales from witty and whimsical to dark and dire, exploring the age-old axiom: when you tick-off time, sooner or later, he's going to quantum your physics.
Here is a tachyon of what you can expect in this cosmic collection of temporal distress: ancient artifacts, mad scientists, and wardens of time. There are government conspiracies, corporate cover-ups, presidential assassinations, and deadly betrayals. And what science fiction-fantasy collaboration would be complete without impending Armageddon, a host of doomsday invaders, tears in the time space, and killer robot bunnies?
There is so much more! I hope this has been enough perturbation to convince you to crack open this event horizon into crumbling alternate dimensions, and read about the hapless byproducts of warped imaginations.