Matt Dinniman

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About Matt Dinniman
Matt Dinniman is a writer and artist from Gig Harbor, Washington. He lives with his wife, family, and menagerie of animals.
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Titles By Matt Dinniman
A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible.
In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground.
The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.
Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style.
You can't just survive here. You gotta survive big.
You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.
They call it Dungeon Crawler World. But for Carl, it's anything but a game.
"The training levels have concluded. Now the games may truly begin."
The ratings and views are off the chart. The fans just can't get enough. The dungeon gets more dangerous each day. But in a grinder designed to chew up and spit out crawlers by the millions, Carl and Princess Donut need to work harder than ever just to survive.
They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered prostitutes rain from the sky. An ancient spell is finally ready to reveal its dark purpose.
Carl still has no pants.
They call it Dungeon Crawler World. For Carl and Donut, it's anything but a game.
Attention. Attention. The gates are down. The hunters are loose.
Run, Run, Run.
A lush jungle teeming with danger. Savage dinosaurs seeking blood. A fallen princess intent on vengeance. A mysterious, end-of-floor celebration for the top crawlers, dubbed “The Butcher’s Masquerade.”
The sixth floor. The Hunting Grounds.
As the remaining crawlers battle for their lives, a new, terrible threat looms. Outside tourists are finally allowed to enter the game, and they are here and ready to hunt. Among them is Vrah, a famed and veteran hunter, intent on collecting the biggest trophy of her career.
But their prey is far from harmless, and this season they are fighting back.
Dungeon Crawler Carl and Princess Donut return in book five of the acclaimed litrpg series.
Welcome to the Gun Show!
The top ten list is populated. The sponsorship program is open. The difficulty is ramping up. The first three floors were nothing compared to what Carl and Donut now face.
The Iron Tangle. An impossibly-complicated subway system built out of the world's subterranean railway systems, all combined and then tied together into a knot. Up is down. Down is up. Close is far. The cars are filled with monsters, the railway stations are less than safe, and the exit is always just a few stops away.
But there is hope. For the first time, the crawlers are all working together. The loot is better than ever. And the secret to unraveling it all may be hidden in the pages of a seemingly-useless book. Welcome, crawlers. Welcome to the fourth floor of the dungeon.
New Achievement! Total, Utter Failure.
You failed a quest less than five minutes after you received it. Now that’s talent.
A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps.
It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked.
Here's the thing. It's never easy. Carl and his team can't go it alone. Not this time. They must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted?
Welcome, Crawler. Welcome to the fifth floor of the dungeon.
For over thirty years, Dominion of Blades has been the hottest online role-playing game in the world. Any gamer with an immersion rig can enter the world of sword and sorcery, of goblins and dragons, and they can hack and slash their way to glory. But the game is too real for some, and after an epidemic of real-life fatalities, public use of the immersion technology has been banned, causing the game to be shut down.
Jonah wakes to find himself in-game, level one, with no memory of how he arrived and no way to eject. With only two companions, trapped in a world that once hosted millions, Jonah must battle his way across a treacherous landscape, fighting virtual monsters, all-too-real pain, and a very human enemy in a desperate bid to survive.
Popper, Jonah, Gretchen, and Alice are back! The Hobgoblin Riot, Dominion of Blades, Book 2. A litrpg adventure.
CLUSTERF*CK
clus·ter·f*ck
ˈklə-stər-ˌfək
vulgar slang. Noun.
1) A disastrously and utterly mishandled situation or undertaking.
2) Popper’s scouting mission to Castellane.
It was supposed to be a simple scouting mission. In and out. No fighting. No new quests. Just me, my hippocorn Alice, and a few hired mercenaries. We were going to tiptoe into the Spiral, get the info we needed, and leave. You know, the Spiral? That tower defense run that protects the hobgoblin capital from invaders?
Easy, right? Nobody would even know we were there.
Yeah, so about that…
Fantasy meets horror in this gore-soaked, standalone LitRPG adventure!
It had seemed like a dream offer. Paint a mural. $15,000. How could Duke not jump at the chance?
But it came with a catch, as these things often do. He had to first see what his client wanted him to paint.
A private server. A digital playground. An alliance of the world’s most sadistic, most depraved minds. A place to bring their prey, to hone their skills.
Kaiju: Battlefield Surgeon. Survival horror. One of the most brutal, most terrifying full-immersion games ever made. A place where fantasy characters such as elves and dwarves clash with technology, where giant monsters roam the hills, entrusted with protecting the gates of heaven from the demons who would tear it all down.
A game where one plays the last of the battlefield surgeons: a healer tasked with keeping the behemoths alive at all costs.
But on this server, they don’t care about the game. That’s not why they’re here. They’ve come because of the game’s most unique feature: Full pain. Realistic anatomy. The ability to bring their victims well beyond the body’s normal breaking point. And most importantly, the ability to bring them back and do it all over again.
Trapped in a bloody, merciless nightmare, Duke only has one goal. To survive. And in order to survive, he must play the game. He must win the game. And to do that, he must become the most cruel, most ruthless monster of them all.
This brutal, 200,000 word, standalone LitRPG novel features the following:
- A co-op survival horror game where fantasy-type characters and technology clash.
- Medium-heavy stats.
- Lots of violence.
- Stomach-churning gore.
- No-holds-barred kaiju battles.
- Torture-happy, paladin dwarf toddlers.
- 22 individual races, each with their own magical system.
- A pet tapeworm named Banksy.
- Dozens of kaiju, each with their own distinctive form and abilities.
- Demons and angels, and you can’t trust a damn one of them.
- About 200,000 words--the length of 3 books!
- No harem.
Life was boot camp, death a one-way ticket to the war.
For so many of this world, the idea of an afterlife is a comforting one. You live, you die, and you are rewarded with an eternity of joy and peace. But for Indigo, life after death is a nightmare beyond comprehension. Naked, afraid, and with only snippets of memory, she comes into the afterlife to find that Heaven is in ruins, and the angels are gone, hunted to the brink of extinction. Terrible monsters roam free. Demons control the sky. The great city burns.
God is gone.
Humans, the ones who are caught, are nothing more than livestock. A resistance exists, but it is weak, unorganized, and all but defeated. For the demons, they struggle to maintain order amongst themselves.
Indigo and her human companions only have one choice. They must fight.
Told from the point of view of humans, angels, and demons, this is an epic, sweeping tale told in three parts.
"An Incredible, Gut-Wrenching Story of War" - Amazon Review
This book is part one of three. Parts two and three are already available for preorder. This is a refresh, re-edit, and re-release of Matt Dinniman's original novel, The Shivered Sky. This author-preferred version of the story includes a glossary of terms, names, and creature types.
For so many of this world, the idea of an afterlife is a comforting one. You live, you die, and you are rewarded with an eternity of joy and peace. But for Indigo, life after death is a nightmare beyond comprehension. Naked, afraid, and with only snippets of memory, she comes into the afterlife to find that Heaven is in ruins, and the angels are gone, hunted to the brink of extinction. Terrible monsters roam free. Demons control the sky. The great city burns.
God is gone.
Humans, the ones who are caught, are nothing more than livestock. A resistance exists, but it is weak, unorganized, and all but defeated. For the demons, they struggle to maintain order amongst themselves.
Indigo and her human companions only have one choice. They must fight.
Told from the point of view of humans, angels, and demons, this is an epic, sweeping tale told in three parts.
The Epic Conclusion of the Shivered Sky Saga!.
For so many of this world, the idea of an afterlife is a comforting one. You live, you die, and you are rewarded with an eternity of joy and peace. But for Indigo, life after death is a nightmare beyond comprehension. Naked, afraid, and with only snippets of memory, she comes into the afterlife to find that Heaven is in ruins. The angels are gone, hunted to the brink of extinction. Terrible monsters roam free. Demons control the sky. The great city burns.
God is gone.
Humans, the ones who are caught, are nothing more than livestock. A resistance exists, but it is weak, unorganized, and all but defeated. For the demons, they struggle to maintain order amongst themselves. An occupying force is a restless one.
Indigo and her human companions only have one choice. They must fight.
Told from the point of view of humans, angels, and demons, this is an epic, sweeping tale told in three parts.
In part three, yet another war is brewing. But this time, the winner takes all.
The Shivered Sky Saga continues with Book Two, In the City of Demons.
For so many of this world, the idea of an afterlife is a comforting one. You live, you die, and you are rewarded with an eternity of joy and peace. But for Indigo, life after death is a nightmare beyond comprehension. Naked, afraid, and with only snippets of memory, she comes into the afterlife to find that Heaven is in ruins. The angels are gone, hunted to the brink of extinction. Terrible monsters roam free. Demons control the sky. The great city burns.
God is gone.
Humans, the ones who are caught, are nothing more than livestock. A resistance exists, but it is weak, unorganized, and all but defeated. For the demons, they struggle to maintain order amongst themselves. An occupying force is a restless one.
Indigo and her human companions only have one choice. They must fight.
Told from the point of view of humans, angels, and demons, this is an epic, sweeping tale told in three parts.
In part two, the few surviving angels have suffered yet another terrible blow. Scattered to the wind, Indigo and her human companions desperately seek a way to survive.
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