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About Michael Chatfield
International bestseller Michael Chatfield is an army veteran who enjoys long walks in foreign countries and some good beer with videos games at night!
He writes character driven fast paced series spanning Fantasy, Science fiction and LitRPG.
He focuses on bringing a realism and depth to stories that bring his worlds alive. He is currently working on the fantasy Epic Ten Realms, following two veterans dropped into a fantasy world.
He has several complete series such as the LitRPG series Emerilia, Space Opera The Free Fleet, Hard Military Science Fiction Series, Harmony War continued in the Maraukian War Series and humor filled Fantasy Death Knight Series!
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Alvans must dig deep. They have paid a heavy price, a price felt in the hearts of every member.
They started, a small group fighting to just survive in the first realm to a nation that challenged the combined United Sect Alliance.
Instead of crumbling they bared their teeth, they fought forces from the seventh realm. They bled their enemy every step of the way.
Beaten but unbroken. Each member of Alva has been tempered with elements, has cultivated their mana. Now their minds, their spirits have been tempered and tested and they must cultivate their belief in one another.
For there is no option for them. There is no other path ahead of them.
Erik and Rugrat have groomed a nation from that small group. As they created that spark, it has now grown into something they realize they shouldn’t control.
Strength, is knowing what one can and can’t do. Its about putting ones beliefs on the line, and making that line in the dirt and saying, beaten and broken, standing together and raising up others and saying through bloodied teeth.
This we’ll defend, this we’ll give our lives for. For even if they are to die. Their deaths will protect the others behind them, they will use their bodies to push others behind them forward, even if only a centimeter.
Today Alva might be broken, but tomorrow they will stand, stronger than before, to prove those that made the ultimate sacrifice, that given that extra centimeter they will claw their way forward a meter.
Alva prepares to retake the lost floor of Water.
The Adventurer Guild hones their blades, training and cultivating. They prepare for war, for the Willful Institute to reap what they have sown.
Erik and Rugrat’s travels take them to the sixth realm, a realm with cities under the sun and dungeons beneath.
Not all of Earth’s modern knowledge is used to help or heal.
The Beast Mountain Range is United under the Empire.
Join Erik and Rugrat on their Epic Fantasy journey, even a small party’s adventures can build a city and give rise to an Empire. If you love heart-pounding video game action, stats, loot, crafting and matching of realistic technologies with magical abilities. Well, why aren’t you reading already?
Grab the 6th realm part 1 today!
War has come to the Willful Institute. It has come to the first realm.
For years Alva has trained, developed weapons and tactics never seen in the ten realms. Now Alva moves in the background, supporting the Adventurer’s Guild. No band of fighters, no sect looking to gain individual honors.
The armies of Alva were forged together in Alva dungeon. Tempered in body, in mind, in mana. Supported by Alvan traders, crafters, they reclaimed the lost floors of their home. They captured Vuzgal and defended it in the vicious battlefield realm.
Now Alva is going to war. Their abilities, their skills tested head on.
One individual is strong. A nation focused, a nation brought together for a single goal. It is something that could shake the very foundations of the ten realms.
A beast stirs in the Beast Mountain Range, raising their eyes to the higher realms. It is time Erik and Rugrat stepped out of the shadows.
Erik West is an ex-combat medic. He and his best friend, Marine recon sniper Jimmy 'Rugrat' Rodriguez, have been thrown into another world. They've become one of the "cursed." Now they have to figure out this fantasy world, where cultivation, skills, and abilities must be grown... or death awaits.
Ascension is just around the corner, whatever that means. But they'll need to master magic and temper their bodies to survive. In a world where your personal strength is your greatest value, Erik and Rugrat have to start from the bottom. But they've cut their teeth in conflicts all across Earth, and honed their skills over years of training while creating a bond and upholding their honors and oaths.
It's not a question of if they are ready for the ten realms, but instead are the ten realms ready for them?
Get it now.
Erik searches for Old Hei while Rugrat deals with his broken mana system. For both, their path takes them towards the alchemist association's trial.
They didn't mean to get into trouble, they swear, but in the ten realms trouble is not far behind the duo. They'll have to fight across the third realm to complete the alchemist association's trial.
All isn't peaceful in the first realm as Alva and Vermire will face one of their greatest challenges yet.
Chaos or creation, there's no knowing what might happen in the ten realms.
When entering the second realm they came to understand their character sheets, and part of the system that is called the ten realms. A place that the strong make the rules and the weak cling to them for protection and hope that they might be left in peace.
They passed through the trials of the Beast Mountain Dungeon, taking control of it and becoming the leader of nearly two hundred people.
Now in command of the Alva Dungeon and looking to forge a new future, they need more power, mana stones, dungeon cores, monster cores, if not then the Dungeon will stop functioning and they will need to relocate once again.
As they ascend to the second realm, Erik and Rugrat need to grow their skills, gain information and find a dungeon. It’s hardly ever that easy.
They have been racing through the realms at this point, but Vuzgal is a prize that they can't simply give up on. Alva is mobilized, as are their allies, to build out the new city.
It is time that they solidify their gains, working on their crafts, their fighting ability and cultivation. As they expand their personal power, their gaze turns toward Vermire, to the dungeon. It's time they started to exert the strength they've built up.
Alva moves in the shadows, but to what effect? The answer lies in the Fifth Realm.
This is where Erik and Rugrat must go if they want to increase their strength, to increase the strength of Alva.
They say that fortune favors the bold. This is the Ten Realms. To the victor go the spoils.
The Fourth Realm will change their lives…or end them.
Enemy at their backs.
Will Alva's Secret be revealed?
As Erik and Rugrat return to Alva they find that things have only heated up in their time away. The Adventurer's Guild moves in the shadows with Alva's support.
With all of their preparations are they ready to take on a powerful sect from the sixth realm?
The Pantheon in the chaos has once again risen to power, some trying to take power from one another, others supporting the people of Emerilia.
As the people of Emerilia finally getting ahead of the war against the Event of Myths and Legends of those that were spawned in and those that entered through portals. The Pantheon once again displays their might.
Win or lose, there are no other paths open to the people of Emerilia.
…for all the benefits.
Will Party Zero regret it?
Dave and the Party Zero members have taken the next step. The Stone Raider’s guild has the best reputation and he’s sure joining is the smart move. What he didn’t expect was the looming guild war.
When you’re top of the mountain…
…everyone wants to knock you off.
The Stone Raider’s fiercest rivals, PKP, are out to destroy them. They have a plan. It’s cruel and Dave means to stop them.
Can he save the innocent Emerilians?
A series of events are set into motion that will change the world, and just maybe the Universe.
Will Party Zero survive?
You’ll love this third book in the Emerilia LitRPG series, because Dave must find a way to save his team from a battle they may not be ready to fight.
Get it now.
Now all of these races have started to come back, the first stage in Bob's plan to save Emerilia.
With the Stone Raider's help the Aleph have recovered their cities, stepping down the path to reviving their society. Now the Demon's and Beast Kin of Devil's Crater ask the Stone Raiders to once again stand with an exiled race.
This is their land, and they will fight the pantheon and Jukal to the bitter end in order to defend it.