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About Ryan DeBruyn
Welcome to my second, maybe third career, I was a professional athlete and had always wanted to be a writer but found it difficult to sit down for any length of time. While I found it easy to create fantasies in my head all my life, (I may have just called myself crazy)it was extremely difficult to finish an entire story or start one for that matter.
My first series is called Ether Collapse and pulls on common myth's from present day and attempts to tie them together in a fun world that explains why they exist. The first book in the series is Equalize and I can't wait to hear what everyone thinks about it! The first series is an Apocalyptic LitRPG which means it does have some dark elements to it. However, I have removed most swear words keeping it PG, but leaving in words like hell, damn etc.
The second book is called Excise and follows more of Rocky's adventures after having failed to find his family in book one. The family takes a back seat as he tries to create a safe place for his new survivors. He hopes with time this place will draw his family to him.
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Titles By Ryan DeBruyn
An Apocalypse. An epic change in biology. Humanity’s new powers. No instructions. So, everyone created their own!
Born over a century after ‘The Rise,’ Jeff scavenges with his tyrannical mother for survival. Banned from cultivating freely, Jeff wants none of this life; his one objective is to join the immortal rankers as they attempt to climb the Northern Tower. On the day of his escape, a powerful guild attacks Leah’s group, and Jeff is thrown through a unique dungeon portal— a portal that hasn’t been used in nearly a hundred years.
In the pursuit of Jeff’s ultimate goal, he must choose whether to follow the Church, join a guild or try it all on his own. Predators don’t only come from dungeons, and he must dig through mountains of misinformation for one straight answer.
When spells and skills unleash chaos, a special blue screen powers up, and Jeff’s journey to the peak or the grave begins.
Moving to the Wilds! Jeff's new home is on the brink of destruction. A Spire sunken into the ground, that humanity knows naught of.
Jeff's original dream of escape, living between cities and the Wilds as a Hunter, has come true. Of course, in that fantasy, he had Alrick by his side and these Hunters are definitely not him. They might actually be closer to his childhood tormentors, Leah, and her Mercenaries.
In pursuit of a way to continue to grow the Training Room and himself, conflict festers between his goblin friends Mur and Tet and his fellow humans. Still, is Hunting with his monsters out of the question? Surely his understanding of Dungeons and their strategies means he can at least try…
Little does he know that it’s his lack of knowledge that will endanger everyone and lead him to the Spire.
Rockland is reeling from the loss of his family. All he found of them were missing limbs after the battle for New York, where the heavyweights of Empire and the Mechanolords fought. Only dangerous combat and bear wrestling were able to take his mind off the tragedy, but for a Chimera Knight those battles turned into new Territories across the massive, now borderless, country once called Canada.
Pulled from the path of self-destruction at the last moment, Rocky learns how to better use violence to achieve his goals in the apocalypse. Meliora’s enemies have allied and joined up to wipe out anyone in their way. Only because of his increased senses does Rocky find hints that the Grotto’s attempted extinction is a cover. It’s reason? To keep humanity's attention on survival and away from something far greater. There’s a secret the Mechanolords are concealing, a place of power they need to access to achieve their true goals: the lost city of Atlantis.
Everyone needs the oldest place of power in existence for their own reasons, but the Legendary guardian of the city would rather destroy the planet than fail to protect the newly arisen sanctum.
Rockland Barkclay has had a rough year. On top of everything else, his father has just passed, and Rocky has to go it alone on their annual trip. But his plans for drinking alone in Algonquin Park are rudely interrupted by a sea of cosmic energy that governs the universe. Ether, the driving force of creation, has returned. Now a confused Rocky must navigate odd hovering messages to survive.
With the awakening of the very planet they reside on, humans are in a desperate fight to survive in an evolving world. If only Gaia hadn’t woken up so very… very… unhinged.
Also available on Audible, narrated by Luke Daniels.
Three weeks ago the world started anew as buildings literally stood up, fearsome monsters materialized, and humanity’s way of life changed forever. Now, Rockland Barkclay must continue to protect his people from a new threat while dealing with internal issues that keep popping up. For instance, will he choose to heed the warning of his resurrected Ancestral Guide as she notices the edges of an ancient conspiracy?
Things take a turn for the worse thanks to a freshly awakened God—or was it the fearsome evolution of Earth's wildlife? Regardless of the cause, the group discovers something dark and twisted in the Atlantean System, invited by a recent unmanned nuclear catastrophe.
The apocalypse isn’t over; it’s just luring everyone into a false sense of security.
Also available on Audible, narrated by Luke Daniels.
Rockland Barkclay was saved and pulled into an alternate realm moments before his death. He thought that sacrificing himself would save the Grotto and give them a chance to prosper. He wasn’t expecting to open his eyes, reborn on the altar.
Gaia has ordered the Golems to protect humanity, but their ‘protection’ against the environment is sending humanity to the brink of starvation. Rocky needs to find his family, and his only option is to search through survivors one-by-one. Every person saved increases the population of the Grotto, but is also another mouth to feed.
After saving thousands and not finding a single familiar face, new intelligence reaches the Grotto: sending Rocky against a challenge that even the King of Apes couldn’t overcome.
Azrael has chosen to take revenge on the newly formed guilds, specifically the ones that instigated the destruction of the Sovereign Empire. The plan is to take it slow and build his strength, but as soon as he begins farming for Etherience, Azrael is embroiled in the planetary schemes and guild machinations.
The politics and scheming is more complicated than he could have ever imagined, and now he must scramble to keep his newly won freedom… and his life. The only benefit he finds to being on a planet filled with the oldest and most cunning powerhouses? His eyes are truly opened to the special kind of irresponsible confidence born of speaking casually with a God, a unique class, and the Sovereign Halls teachings.
There’s only one hope: Azrael joins the Atlantean Academy, and bets everything on his connection with an entity he can’t hope to understand.
Brutally trained his entire short life to be a Sovereign Elite and defend the Empire, Azrael instead finds himself a prisoner. Not even eight years old, and without system access, Azrael is abandoned on Tech Duinn. He must rely on his hunting trainers to keep his identity secret. There is no doubt that if people learn his last name, he would wake up in the arena… if he woke up at all.
While fleeing the takeover of Mur, the group discovers how deep despair can drag them. Soon, only the praise of the bloody mob in the Arena Pit Dungeon keeps them alive. Surviving seems impossible, yet Azrael vows to not only live, but to find a way off-world.
Azrael lives only because of applause. Others will die for it. Death or escape is the only way out of the cycle.