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About Michael Chatfield
International bestseller Michael Chatfield is an army veteran who enjoys long walks in foreign countries and some good beer with videos games at night!
He writes character driven fast paced series spanning Fantasy, Science fiction and LitRPG.
He focuses on bringing a realism and depth to stories that bring his worlds alive.
He is currently working on; the fantasy Epic Ten Realms, following two veterans dropped into a fantasy world and the science fiction Builder's Legacy, about a group of gamers playing in the biggest MMORPG of their lives.
He has several complete series such as the LitRPG series Emerilia, Space Opera The Free Fleet, Hard Military Science Fiction Series, Harmony War continued in the Maraukian War Series and humor filled Fantasy Death Knight Series!
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Titles By Michael Chatfield
Build a house, craft some blades, maybe pound out some armor and go on an adventure.
He wanted to escape.
He made it to the top. As CEO of an asteroid mining company, Austin has accomplished everything he ever wanted in business. Fame and fortune were his, but he missed working with his hands, adventuring to lands unknown. Doing new things, making friends based on mutual interests instead of financial ones.
Emerilia answered him, beckoned to him, a retreat from the world. A fantasy game where you could do anything you could on Earth, and so much more.
Austin the CEO is Reborn as Dave the half-dwarf. Just another player. Little to his name than the clothes on his back and determination in his heart.
He’s going to need it.
Because Earth, Emerilia and history are not as he knows it. Here, the game is real and Earth, just a simulation away.
He’s going to need allies, player and non-player alike.
Even if its true, how can you convince people they’re slaves to the game they play?
Any sufficiently advanced virtual reality makes it indistinguishable from reality.
Dave will need to level up, increase his skills and learn Emerilia’s true past.
The freighter needs more hands, but Luke doesn’t want to be a trader-ship engineer. In Sphere World, he can mine asteroids, build bots, and make weapons to fuel the system-wide war between nodes.
As a free player, it is his own credits on the line. But when his opponents are the very guilds that he wishes to join, he’s going to have to use every trick he knows to win.
…for all the benefits.
Will Party Zero regret it?
Dave and the Party Zero members have taken the next step. The Stone Raider’s guild has the best reputation and he’s sure joining is the smart move. What he didn’t expect was the looming guild war.
When you’re top of the mountain…
…everyone wants to knock you off.
The Stone Raider’s fiercest rivals, PKP, are out to destroy them. They have a plan. It’s cruel and Dave means to stop them.
Can he save the innocent Emerilians?
A series of events are set into motion that will change the world, and just maybe the Universe.
Will Party Zero survive?
You’ll love this third book in the Emerilia LitRPG series, because Dave must find a way to save his team from a battle they may not be ready to fight.
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…and they took the God’s Citadel.
Can they survive the next test?
As they recover, Dave realizes he must learn more. It won’t be the last battle. In the vast VR world of Emerilia, there are many who wield enormous power.
The looming threat…
…will make the Citadel seem like a cakewalk.
If he wants to protect those close to him, he must become stronger.
When his teacher, Kol, tells him he needs to go to the Benvari Mountains and seek out a Dwarven master smith named Jesal, Dave agrees. It won’t be an easy journey, but at least his friends are there to help along the way.
What they didn’t expect was the dragon.
You’ll adore this second installment in the Emerilia LitRPG series, because the journey is one of growth and adventure.
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Now all of these races have started to come back, the first stage in Bob's plan to save Emerilia.
With the Stone Raider's help the Aleph have recovered their cities, stepping down the path to reviving their society. Now the Demon's and Beast Kin of Devil's Crater ask the Stone Raiders to once again stand with an exiled race.
This is their land, and they will fight the pantheon and Jukal to the bitter end in order to defend it.
Secrets, powerful creatures and a hidden civilization wait for the Stone Raiders in the abandoned Aleph facilities and cities.
Will they be able to clear the Aleph facilities and complete their quest? Or will they be fated to fail?
One thing is for sure, the Stone Raiders won't give up easily.
…Dave and his party must focus on leveling up.
Will they have the skills to survive this different kind of war?
Success can breed its own set of problems. As their reputation grows, the Gudalo Kingdom is no longer safe. Did they overstep when they built the new teleport pad?
What’s Dave’s next move?
Video Games can raise heroes and bring down the very gods.
As the Stone Raider’s Return, their choices will either lead then to become the most powerful guild Emerilia has seen or be wiped out by those that oppose them.
Can they truly be prepared for what comes next?
You’ll love this sixth book in the science fiction and fantasy Emerilia series, because as the characters gain levels, craft powerful weapons and gain allies and enemies. You’ll want to jump into Emerilia Online and find out what happens next.
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Dave and the Pandora’s Box group are advancing their plans and building projects as fast as possible. When an opportunity arises to take their projects to the next level they’re going to have to use all of their tricks and crafting abilities in order to seize it.
The Stone Raiders and the Terra Alliance that they have formed will undergo it’s first baptism, the time of peace has ended.
In this event they need to be the strongest to protect what they care for. Either they will die again and again losing levels and people of Emerilia, or they will be able to stand, their strength growing to new heights.
Warships now move in the stars, made of soul gem constructs, built by mages and engineers, crewed by those that lived on Emerilia or within Earth’s Simulation.
The Deq’ual system stands with Emerilia, their brothers and sisters, their family and fellow human descendants.
The Jukal Empire will not let Emerilia rise peacefully. As Empires grow, so too can they be toppled. Only one can remain, in their biggest gamble yet, they must pass through the fires of war, Empire against Empire.
…and learned to kill to survive.
Is joining Earth’s military their way out?
In a world depleted by the corporations that run it, the military has one job, protect the ruling class. The gangs run the slums. The military controls the colonies. When the resources are depleted, they move on.
Can they make it out?
Mark and Tyler made it through childhood. The Earth they know is hostile, unforgiving, and there’s nearly nothing left. Now, they must make a choice, do they enlist?
It’s a 35-year commitment.
And there’s one catch…
…if the military is overstaffed, they can freeze them until needed.
Imagine waking up and the world, and everyone you knew and loved, was long since gone. Is freedom worth losing everything?
Do they risk it all for a new life?
You’ll love this bleak, military science fiction tale because hard choices make for the best stories.
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Without the worries of immediate battles and constant quests, Dave and Party Zero are free to pursue their passions. New discoveries will be made and advances taken. They've got big plans and ideas for the future what they start now will form and shape that future.
In this time of change, possibilities will rise and opportunities will be grasped. It's time to build for the future.
Now is not the time to lament on the friends lost, the wounds gained. The medics might be able to patch them up, but they can’t heal their minds.
Harmony is making their play for Earth and the Troopers will be there to greet them. The Victors are finally going home over two hundred years since they left for Sacremon.
The last system-wide battle between the EHC and Harmony is about to begin.