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About Carrie Summers
Carrie loves books, coffee, cats, gaming, and adventures. Alongside her career as an author, she works as a programmer in the video games industry. When she isn’t doing any of that stuff, she heads outside to rock climb, hike and explore. She lives on Colorado's Western Slope.
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Titles By Carrie Summers
From bestselling LitRPG author Carrie Summers comes a new saga about survival on a wind-swept coast.
Jace, a backcountry ranger assigned to patrol the wilderness of North America, was hiking when abruptly he was somewhere...else. Wind battered his thinly-clothed body, and the salt air from crashing waves immediately soaked him to the skin. Nothing looked familiar. And then the strange game messages started appearing in his vision.
With no explanation for how he arrived here, Jace must nonetheless learn to survive in a merciless environment, crafting everything with his own hands. He must learn the art of combat and how to control the powerful abilities that surface in his body. Northblood, they'll call him. A blessing and a curse.
On the bright side, he's totally buff. And there's this hot redheaded game tester who was pulled from her old life and shoved into his.
Things could definitely be worse.
Tales of a Northblood: Winter's Breath starts a brand new adventure. Scroll up and grab it now to read today!
A half-wit ogre, a legion of overgrown jungle beasts, and a power-tripping AI are trying to stop her.
#1 Bestseller in Role Playing and Fantasy | #1 Bestseller in Video Game Adaptations | #1 Bestseller in Metaphysical and Visionary Fantasy | #1 Bestseller in Dragons & Mythical Creatures | #1 Bestseller in Cyberpunk | #1 Bestseller in Virtual Reality
Relic Online is the hottest new game out there, and it’s Devon Walker’s best hope for escaping her hard-knock life. Thanks to her rocking achievements in other games, she’s been hired as a salaried player. Even better, her new position comes with cutting-edge implants that turn RO’s virtual reality into a full sensory explosion. Her only task? Drive the game’s creator AI to the outermost limits of its creativity.
Sounds easy, right?
But when Devon logs in, her expectations shatter like an ice golem hit with a sonic blast. Wearing nothing but a cloth tunic and ragged pants, she spawns inside a ruined city overgrown by steamy jungle. With zero skills and nothing in her inventory but pocket lint, she immediately runs afoul of the city’s guardian, a stone golem the size of an apartment building. The encounter does not go well.
And Relic Online is just getting started with her.
For lovers of LitRPG, GameLit, Fantasy, and video games. Scroll up and click 'buy now' to jump into the adventure
Well, that's what most people assume. Most of them haven't tried it yet.
Devon Walker really just wanted to power level and collect some loot along the way. But yeah. Things in Relic Online just haven't turned out like she'd hoped.
Recently, she completed an epic quest line to reawaken ancient magic, but so far it's been anti-climactic. That would be sucky enough, but unless she figures something out, the game world--including her NPC friends who she believes are just alive as her human guildmates--is pretty much going to die in fire.
Fortunately, being the Chosen One means she's still gotta fix things.
So yeah, no pressure.
The epic Stonehaven League saga continues with Throne of the Ancients. Scroll up and click to read now!
A: A noob. And a horde of them are coming to ruin Devon's day.
Freshly returned from the underworld, Devon Walker has a major task ahead. A demon army is coming, and she must prepare Stonehaven for war. But no amount of fortification will allow the small settlement to hold against the coming horde. For Devon's followers to survive, she must retrieve the final relic of Ishildar and wake the ancient city's power.
Too bad about all the noobs getting in the way.
Stonehaven League #5 continues the epic saga. Scroll and buy now to keep reading!
Welcome to Devon Walker's "new normal."
#1 Bestseller in Role Playing and Fantasy | #1 Bestseller in Video Game Adaptations
During her first weeks in the deeply immersive VR game, Relic Online, she's hacked out a home from a choking jungle, gathered a tribe of loyal followers, and earned a wisp stalker who insists she's some kind of champion.
But Relic Online isn't some wussy kids' game, and there will be no easy-street cruising for Devon. Like a monk racking up combo points, the system opens a fresh offensive by crippling her most powerful ability. Following through, it strangles the village food supply, sends demons bursting through rifts in the earth, and delivers a final, devastating throat punch by exploiting Devon's worst fear.
The players have discovered Devon's home. Now everything changes.
Devon Walker has had it rough lately. She kinda saved the game world--or at least earned the citizens of Aventalia a small respite from the demon attacks--but the wild magic she used had some devastating consequences, starting with a shattered landscape and the apparent vanishing of her settlement. Now, it's up to her to fix the problems, save her NPC friends, and lay plans to take the attack to the demon forces.
The challenges are too big to face alone, and Devon will need the help of her guildmates and friends. Can she level up her social skills in time? Will she ever get her apartment in shape for houseguests? Does growing up mean the end of soggy microwave burritos and the appearance of crunch toaster waffles?
Scroll up and click 'buy now' to find out.
Devon has a problem, and it's not just that her stealth skill is stuck at three. Though that is an issue when it comes to sneaking up on...well, anything.
The real problem is that her former guildmate, Owen, is trapped in the demonic plane. Not just his in-game avatar. His mind is lost there too, leaving his real-life body in a coma. The only way to get him back, it seems, is to journey into the underworld and guide him back.
Shouldn't be a big deal--as long as she doesn't mind transforming into a demon herself.
Stonehaven League Book 4 continues the saga! Are you ready for a new adventure? Jump in now!
But can she survive another attempt to cook dinner?
You know, sometimes it would be nice to catch a break. Devon, a professional gamer, has a settlement to grow into a city, a character she'd love to focus on leveling, and some kitchen cabinets that really need restocking.
Unfortunately, the fate of the Relic Online game world is at stake, torn asunder by battling creator AIs. Demons rise through planar rifts, rampaging across the physical realm. The ancient city of Ishildar holds power that might turn the tide. If only Devon, the brave heroine chosen as the city's champion, could finish her epic quest line to gain control of the place.
The in-game events would be challenge enough if she weren't confronted with disasters in the real world. After a horrifying mountain bike crash, Devon's friend, Tamara, needs her support. Emerson, a programmer from the gaming company, can't unravel the troubling actions of the demonic AI, Zaa, without Devon's help.
And yeah, there's the little problem of a raid force of anarchist players coming to demolish Stonehaven, the only true home Devon has ever known.
No problem, right?
Dive in for more adventure! Scroll up and click to start reading book 3!
Back in his old life, Jace was a loner. He didn't need friends or community, and judging by his romantic failures, he didn't need a girlfriend either. Or more accurately, any girlfriends he managed to attract quickly found they didn't need him. But now, everything has changed.
Yanked from that old life and shoved into a harsh world governed by game rules, Jace has built the first true home he's ever known. Ironstead, a settlement on an outcrop overlooking a savage coast, is a refuge in a dangerous land. The villagers call him their leader. Mackenzie, the woman of his dreams, calls him whatever she pleases because there's no arguing with her spunky smile or quick temper. And Jace is pleased to look around the nightly campfires and realize he can call these people 'friends.'
But like a dark tide seeping up through beach cobbles, evil magic is slowly flooding the region. Barricaded in the region's stronghold, a fortress called Graymist Hold, a crazed and power-hungry woman summons the darkness. The region is doomed unless Jace and his friends can figure out a way to stop her.
Join the newest adventure. Scroll up and click 'Buy Now' to continue the Northblood saga!
Jace's old life is gone. Earth is a memory, replaced by a game world where survival itself is a challenge. But even if given a choice, Jace would never go back. He is a Northblood now, descendant of a proud barbarian lineage that once reigned over the chill realm he now calls home.
Despite the challenges beaten so far, nothing can prepare him for the looming contest. Long buried beneath sheets of ice in the far north, a barrow has been opened. The evil that struck down the Northblood during the height of their power rises again.
What chance to Jace and his friends have against the darkness that brought down a nation? Scroll up and preorder now to find out.
Lilik's gutterborn resistance flattened their oppressors and freed the city, enabling a return to the island volcano, Ioene. But in the hours following Lilik's victory, a bid to rescue her family from Ulstat clutches led to her capture.
Now, cut off from her soul magic and held hostage by the Ulstats, Lilik plots to overturn the situation. She'll destroy House Ulstat from within, helping herself to the ships and soldiers she needs to retake Ioene. But other forces are in play. In a hideout deep in an abandoned mine, a bandit queen lives amongst mounds of treasure, sharpening her daggers. In the mystical aether pervading the Ulstat's home island, spirits of the dead wage an epic battle to free Lilik's magic. And within House Ulstat, allies emerge from the shadows...if Lilik can figure out who to trust.
Following Nightforged and Shadowbound, Duskwoven is the third book in the Shattering of the Nocturnai series.
To save 50% on this series, search for Shattering of the Nocturnai and grab the entire collection as a single boxed set!
After the disastrous expedition to the island volcano, Ioene, Lilik is home with a warning. The malevolent tyrant, Mieshk Ulstat, is gathering devastating magical power. Unchecked, Mieshk will obliterate Kiriilti civilization. But when the ruling Trader Council refuses to heed her, Lilik turns to her own kind: the gutterborn.
As Lilik rallies rebels from the slums, she delves into her abilities as a soul priestess through contact with a nightforged dagger. Tyrak, the soul imprisoned within the blade, mistakes Lilik for his love from centuries past. Through their complicated bond, she learns the arts of swordplay and leadership. But when a surprise attack comes from a rogue trader House, she learns the hard truth of war: no plan survives first contact with the enemy.
Warships lay siege to the city. Traders and gutterborn clash in the streets. And with each passing day, the true enemy just grows stronger.
This is Book 2 in the Shattering of the Nocturnai, following Nightforged.
To save 50%, on the series, search for Shattering of the Nocturnai and grab the entire collection as a single boxed set!